

After an enemy spirit Leave the Field, the spirit that enters the field loses 3 energy.


After an enemy spirit Leave the Field, the spirit that enters the field loses 3 energy.

Deals magic damage to an enemy spirit.

Deals magic damage with 2 combo hits.

If the enemy restores Health this turn, the enemy loses twice that amount instead, including overflow healing. Priority +1.

Reduces damage taken by 80%. If energy is insufficient, this spirit spends 5% Health instead of 1 energy. Attack Counter.

Deals magic damage. If this spirit has Debuff, this skill gains +60 power.

At most one skill of each type gains 35 power.

Deals magic damage. 3 combo hits. If the enemy changed spirits this turn, this skill gains +3 combo hits.

Deals magic damage. Status Counter: also Interrupt the countered skill.

On the next attack, the skill gains +70 power.

All enemy skills' energy costs increase by 3. Defense Counter: Also inflicts Interrupt, and the enemy gains Stun on the next turn.

Deals magic damage with 3 combo hits. If the enemy switched spirits this turn, this skill's combo count is doubled.

Deals magic damage. Deals +50% damage to Hybrid Spirit.

Deals magic damage to an enemy spirit.

The enemy loses 50% Magic Resist and 3 energy.

This spirit restores 30% Health.

This spirit restores 10 energy.

The next skill used costs 6 less energy.

Deals magic damage to an enemy spirit.

This spirit's Physical ATK and Armor increase by 60%. Defense Counter: also doubles this spirit's Buff.

Charge, deals magic damage to the enemy.

The enemy's Priority decreases by 1. Defense Counter: also reduces the enemy's both attacks by 70%.

The enemy gains 5 stacks of Poison.

This spirit restores 2 energy. Your team gains Devotion once: skills cost 2 less energy.

This spirit's skills gain +40 power.

This spirit's skills gain +20 power. Swiftness.

Deals magic damage to an enemy spirit.

Deals magic damage to an enemy spirit.

This spirit gains +30 Speed. If this skill is in slot 1 or 3, this spirit also gains +80% Physical ATK. Transmission 1.

The enemy gains 4 stacks of Starfall Mark.