

Each time an allied spirit uses a status skill, this spirit's Poison-type and Cute-type skills gain +10 power when this spirit enters the field.


Each time an allied spirit uses a status skill, this spirit's Poison-type and Cute-type skills gain +10 power when this spirit enters the field.

For each stack of Poison Effect on the enemy, this spirit's Magic ATK increases by 30%.

Deals physical damage in a 2-hit combo. Each combo hit applies 1 stack of Poison to the target.

This spirit gains Cutified: the energy cost of all its skills is permanently reduced by 3.

Deals physical damage with 1 combo hit. For each stack of Cutified on all spirits carried by both sides, this skill gains +1 combo hit.

The enemy gains 3 stacks of Poison. Defense Counter: The enemy gains 8 stacks instead.

Deals magic damage. For each stack of Poison Effect on the enemy, this skill's energy cost decreases by 1. The enemy gains 1 stack of Poison.

Deals physical damage. The enemy gains 2 stacks of Poison. Status Counter: The enemy gains 6 stacks instead.

Deals magic damage to an enemy spirit.

Deals magic damage. For each stack of Poison Effect on the enemy, this skill's power increases by 10 for this use. Status Counter: Its power increases by 40 instead.

This spirit gains +70% Magic ATK.

Deals physical damage with 3 combo hits. If this spirit's Health is below 50%, this skill gains +2 combo hits.

Deals magic damage with 2 combo hits.

Deals physical damage. Status Counter: This attack has Lifesteal 100%.

If the enemy restores Health this turn, the enemy loses twice that amount instead, including overflow healing. Priority +1.

Deals magic damage with 2 combo hits.

Deals physical damage. The energy costs of all enemy skills are increased by 1.

Deals physical damage with 2 combo hits. Status Counter: this skill's combo count doubles for this use.

Deals magic damage with 1 combo hit. Status Counter: this skill becomes 3 combo hits.

Each turn, this skill randomly changes into a skill from another spirit on your team.

This spirit gains Combo Count +3.

This spirit gains +80 Speed. Defense Counter: changes to +160 Speed.

Reduces damage taken by 70%. Attack Counter.

Deals magic damage. 3 combo hits. If the enemy changed spirits this turn, this skill gains +3 combo hits.

This spirit takes 50% less damage. Attack Counter: On its next turn, this spirit gains Priority +1.

Equipped attack skills gain Poison 3. Defense Counter: They gain Poison 6 instead.

Deals magic damage with 1 combo hit. If the enemy has Poison Effect, this skill gains Combo Count +2.

This spirit permanently increases both attacks by 10%, with 2 combo hits. If this spirit has Debuff, this skill gains +1 combo hit.

Deals magic damage to an enemy spirit.

Deals magic damage to an enemy spirit.

Deals physical damage to an enemy spirit.

Deals physical damage to an enemy spirit.

Deals magic damage to an enemy spirit.

Deals physical damage to an enemy spirit.

Deals magic damage to an enemy spirit.

Charge, deals magic damage to the enemy.

Deals physical damage to an enemy spirit.

Deals physical damage to an enemy spirit.

Deals physical damage to an enemy spirit.

Deals physical damage with 2 combo hits.

Deals physical damage to an enemy spirit.

Deals magic damage to an enemy spirit.

Deals physical damage to an enemy spirit.

Deals physical damage to an enemy spirit.

Deals magic damage. If this skill is in slot 3, it gains +40 power. Transmission 1.

Deals physical damage to an enemy spirit.