

After Leave the Field, the spirit that enters the field restores 20% Health and becomes immune to Parasitism.


After Leave the Field, the spirit that enters the field restores 20% Health and becomes immune to Parasitism.

Deals physical damage. Status Counter: this skill's energy cost is permanently reduced by 3.

Deals magic damage. Status Counter: this skill's energy cost is permanently reduced by 6.

The next skill used costs 6 less energy.

Reduces damage taken by 60%. Attack Counter: all of this spirit's skills cost 2 less energy.

Deals magic damage. After each use, this skill's energy cost is permanently reduced by 1.

Deals magic damage. After each use of another Grass-type skill, this skill permanently gains +60 power.

Deals physical damage to an enemy spirit.

Deals magic damage. When used, spends all energy; the more energy spent, the higher the damage.

Deals magic damage. If this spirit has Debuff, this skill gains +60 power.

Reduces damage taken by 90%. Attack Counter: the enemy gains 1 stack of Cutified.

Deals magic damage to an enemy spirit.

This spirit gains +70% Magic ATK.

Deals magic damage. Status Counter: this skill's power becomes 3× for this use.

Each turn, this skill randomly becomes a skill this spirit does not have equipped, and that skill's energy cost is reduced by 2.

This spirit gains +100% Physical ATK.

Reduces damage taken by 60%. Attack Counter: if this spirit would take fatal damage this turn, it survives with 1 Health.

Deals magic damage. Status Counter: also Interrupt the countered skill.

Reduces damage taken by 80%. Attack Counter: this spirit's Armor increases by 70%.

Restores 3 energy to each benched spirit.

Deals magic damage. Restores 1 energy to all benched spirits.

Deals magic damage to an enemy spirit.

Reduces damage taken by 70%. Attack Counter: this spirit increases its Physical ATK and Magic ATK by 70%.

Deals physical damage to an enemy spirit.

Reduces damage taken by 70%. Attack Counter: The enemy gains 6 stacks of Burn.

Deals magic damage to an enemy spirit.

Deals magic damage to an enemy spirit.

Reduces damage by 80%. Attack Counter: the enemy's Combo Count decreases by 3.

Reduces damage taken by 70%. Attack Counter: Restores energy equal to twice the energy cost of the countered skill.

Charge, deals magic damage to the enemy.

Reduces damage taken by 80%. Attack Counter: at the end of this spirit's turn, it Return to Field.

Deals physical damage to an enemy spirit.

Reduces damage taken by 70%, Emergency Switch. Attack Counter: the next spirit to enter gains damage reduction.

Deals physical damage with 2 combo hits. If this spirit attacks second, this changes to 3 combo hits.

Reduces damage taken by 70%. Attack Counter: this spirit gains Combo Count +2.

Deals magic damage to an enemy spirit.

Reduces damage taken by 80%. Attack Counter: This spirit gains +70% Magic Resist.

Reduces damage taken by 90%. Attack Counter: This spirit gains 50% Lifesteal.

Deals magic damage. If this skill is in slot 3, it gains +40 power. Transmission 1.

Reduces damage taken by 80%. Attack Counter: The enemy gains 2 stacks of Starfall Mark.