

After an enemy spirit Leave the Field, the spirit that enters the field loses 3 energy.


After an enemy spirit Leave the Field, the spirit that enters the field loses 3 energy.

Deals magic damage. Equipped skills of other types give this skill different effects.

Deals magic damage. If this spirit has Debuff, this skill gains +60 power.

Deals magic damage to an enemy spirit.

Deals magic damage. 3 combo hits. If the enemy changed spirits this turn, this skill gains +3 combo hits.

Deals magic damage. Status Counter: also Interrupt the countered skill.

Each turn, this skill randomly changes into a skill from another spirit on your team.

The energy cost of the skill the enemy used this turn increases by 7 for 3 turns.

On the next attack, the skill gains +70 power.

All enemy skills' energy costs increase by 3. Defense Counter: Also inflicts Interrupt, and the enemy gains Stun on the next turn.

Reduces damage taken by 70%. Attack Counter.

This spirit gains Combo Count +3.

Deals magic damage with 3 combo hits. If the enemy switched spirits this turn, this skill's combo count is doubled.

Reduces damage taken by 90%. Attack Counter: This spirit's Light-type skills permanently gain +50% power.

Deals magic damage to an enemy spirit.

The enemy loses 50% Magic Resist and 3 energy.

Deals magic damage. Deals +50% damage to Hybrid Spirit.

This spirit restores 30% Health.

This spirit restores 10 energy.

The next skill used costs 6 less energy.

Deals magic damage to an enemy spirit.

This spirit's Physical ATK and Armor increase by 60%. Defense Counter: also doubles this spirit's Buff.

Charge, deals magic damage to the enemy.

The enemy's Priority decreases by 1. Defense Counter: also reduces the enemy's both attacks by 70%.

The enemy gains 5 stacks of Poison.

This spirit restores 2 energy. Your team gains Devotion once: skills cost 2 less energy.

This spirit's skills gain +40 power.

This spirit's skills gain +20 power. Swiftness.

Deals magic damage to an enemy spirit.

Deals magic damage to an enemy spirit.

Deals physical damage. If this skill is in slot 1, its power increases by +60. Transmission 1.

The enemy gains 4 stacks of Starfall Mark.