

Once per battle, at the end of the turn, if this spirit has spent exactly 12 energy in total, it fully restores its energy and Health.


Once per battle, at the end of the turn, if this spirit has spent exactly 12 energy in total, it fully restores its energy and Health.

Deals physical damage with 2 combo hits. If this skill is in slot 1 or 3, it gains +1 combo hit. Transmission 1.

Active: This skill's passive permanently reduces energy cost by an additional 1. Passive: Adjacent skills cost 1 less energy. Transmission 1.

Reduces damage by 50%. If this skill is in slot 1 or 3, it reduces damage by an additional 40%. Attack Counter, Transmission 1.

The enemy gains 2 stacks of Starfall Mark. Each use permanently increases the stacks of Starfall Mark applied by 1.

Deals physical damage. Each time this spirit takes a resisted skill attack, excluding combo hits, this skill permanently costs 1 less energy.

This spirit gains +30 Speed. If this skill is in slot 1 or 3, this spirit also gains +80% Physical ATK. Transmission 1.

The enemy gains 3 stacks of Starfall Mark. Defense Counter: Also doubles the enemy's Starfall Mark stacks.

After use, adjacent skills permanently gain +20 power. Defense Counter: They permanently gain +30 power instead.

Deals magic damage with 1 combo hit. This skill gains 1 combo hit for each stack of Starfall Mark the enemy has.

Deals physical damage. This skill's power is one-third of the total power of the adjacent skills. Transmission 1.

The enemy gains 4 stacks of Starfall Mark.

The enemy gains Starfall Mark with a stack count equal to the enemy's Mark stack count.

Deals physical damage with 1 combo hit. If this spirit attacks before the enemy, this becomes 3 combo hits.

Deals magic damage to an enemy spirit.

On the next attack, the skill gains +70 power.

This spirit gains Combo Count +3.

This spirit gains 1 stack of Rising Wind Mark.

This spirit gains 1 stack of Attack Mark.

Deals physical damage. If this spirit used a status skill last turn, this skill gains +55 power for this use.

All enemy skills' energy costs increase by 3. Defense Counter: Also inflicts Interrupt, and the enemy gains Stun on the next turn.

Deals magic damage to an enemy spirit.

Deals magic damage. When used, spends all energy; the more energy spent, the higher the damage.

The enemy gains 1 stack of Thorn Mark.

Each turn, this skill randomly becomes a skill from any enemy spirit, and that skill's energy cost is reduced by 2.

This spirit restores 30% Health.

This spirit restores 10 energy.

The next skill used costs 6 less energy.

Deals magic damage to an enemy spirit.

Deals physical damage to an enemy spirit.

Charge, deals magic damage to the enemy.

The enemy's Priority decreases by 1. Defense Counter: also reduces the enemy's both attacks by 70%.

The enemy gains 5 stacks of Poison.

This spirit restores 2 energy. Your team gains Devotion once: skills cost 2 less energy.

Deals magic damage to an enemy spirit.

This spirit's skills gain +20 power. Swiftness.

Deals magic damage to an enemy spirit.

Deals magic damage to an enemy spirit.

Deals physical damage. If this skill is in slot 1, its power increases by +60. Transmission 1.

Deals physical damage to an enemy spirit.