

Each time an allied spirit uses a defense skill, this spirit's Machine-type and Earth-type skills gain +10% power when this spirit enters the field.


Each time an allied spirit uses a defense skill, this spirit's Machine-type and Earth-type skills gain +10% power when this spirit enters the field.

This spirit gains +30 Speed. If this skill is in slot 1 or 3, this spirit also gains +80% Physical ATK. Transmission 1.

Reduces damage by 80%. Attack Counter: Adjacent skills permanently cost 1 less energy.

Deals physical damage. Each time its position changes during a turn, this skill permanently gains +15 power.

Active: This skill's passive permanently reduces energy cost by an additional 1. Passive: Adjacent skills cost 1 less energy. Transmission 1.

Deals physical damage. The higher this spirit's Armor is than the enemy's, the more power this skill gains.

Deals physical damage. This skill's power is one-third of the total power of the adjacent skills. Transmission 1.

Deals physical damage. If this skill is in slot 1 or 3, it costs 2 less energy. Transmission 1.

Deals physical damage. Each time this spirit is attacked, this skill permanently costs 1 less energy.

Reduces damage by 90%. Attack Counter: this spirit's Physical ATK increases by 50%.

Reduces damage by 50% and Switch Out. Attack Counter.

Deals physical damage. For each 10% Health this spirit has lost, this skill costs 1 less energy.

Reduces damage taken by 80%. If energy is insufficient, this spirit spends 5% Health instead of 1 energy. Attack Counter.

Deals physical damage. Each use permanently increases this skill's energy cost by 1.

Deals physical damage with 2 combo hits. Status Counter: this skill's combo count doubles for this use.

Each turn, this skill randomly becomes a skill from any enemy spirit, and that skill's energy cost is reduced by 2.

The enemy gains 1 stack of Thorn Mark.

Reduces damage taken by 80%. Attack Counter: while active, each time this spirit takes attack damage, both of its attacks increase by 40%.

This spirit takes 50% less damage. Attack Counter: On its next turn, this spirit gains Priority +1.

Reduces damage taken by 60%. Attack Counter: the enemy Switch Out.

Reduces damage by 70%. Attack Counter: the enemy's Physical ATK decreases by 70%.

Reduces damage taken by 70%. Attack Counter.

Reduces damage by 50%. If this skill is in slot 1 or 3, it reduces damage by an additional 40%. Attack Counter, Transmission 1.

This spirit loses 20 Speed. Choice: It also gains either +90% Armor or +90% Magic Resist.

Deals physical damage. Each time this spirit takes a resisted skill attack, excluding combo hits, this skill permanently costs 1 less energy.

Reduces damage taken by 70%. Attack Counter: this spirit increases its Physical ATK and Magic ATK by 70%.

Reduces damage taken by 80%. Attack Counter: this spirit restores 3 energy.

Reduces damage taken by 70%. Attack Counter: The enemy gains 6 stacks of Burn.

Reduces damage taken by 80%. Attack Counter: this spirit gains +70% Magic ATK.

Deals physical damage to an enemy spirit.

Deals physical damage to an enemy spirit.

Reduces damage taken by 70%. Attack Counter: Restores energy equal to twice the energy cost of the countered skill.

Charge, deals magic damage to the enemy.

Reduces damage taken by 80%. Attack Counter: at the end of this spirit's turn, it Return to Field.

Deals physical damage to an enemy spirit.

Reduces damage taken by 70%, Emergency Switch. Attack Counter: the next spirit to enter gains damage reduction.

Deals physical damage with 2 combo hits. If this spirit attacks second, this changes to 3 combo hits.

Reduces damage taken by 70%. Attack Counter: this spirit gains Combo Count +2.

Deals physical damage to an enemy spirit.

Deals magic damage to an enemy spirit.

Reduces damage taken by 90%. Attack Counter: This spirit gains 50% Lifesteal.

Deals magic damage to an enemy spirit.

Reduces damage taken by 80%. Attack Counter: The enemy gains 2 stacks of Starfall Mark.