

When this spirit or another spirit Leave the Field, this spirit swaps Health percentages with the spirit that enters the field.


When this spirit or another spirit Leave the Field, this spirit swaps Health percentages with the spirit that enters the field.

Reduces damage taken by 70%, Emergency Switch. Attack Counter: the next spirit to enter gains damage reduction.

If the enemy restores Health this turn, the enemy loses twice that amount instead, including overflow healing. Priority +1.

Deals physical damage. If this spirit's Health is below 50%, this attack has Lifesteal 50%.

Reduces damage taken by 90%. Attack Counter: This spirit gains 50% Lifesteal.

Deals magic damage. If energy is insufficient, this spirit spends 5% Health instead of 1 energy.

Deals physical damage to this spirit. Status Counter: Instead, this skill deals physical damage to the enemy and gains +120 power.

Deals physical damage. Status Counter: for this use, this skill has 2× power and ignores the enemy's type resistance.

Deals magic damage. For each Bug Buzz equipped by a spirit on the team, this skill gains +1 combo hit for this use.

Reduces damage taken by 80%. If energy is insufficient, this spirit spends 5% Health instead of 1 energy. Attack Counter.

Deals physical damage. For each 10% Health this spirit has lost, this skill costs 1 less energy.

Reduces damage taken by 80%. Attack Counter: your team gains 1 random Devotion.

Deals heavy magic damage. This spirit's Armor decreases by 40%.

Deals physical damage. Each time this skill is used, it permanently gains +20 power.

Reduces damage taken by 80%. Attack Counter: The next attack skill has double power.

Deals magic damage. When used, spends all energy; the more energy spent, the higher the damage.

Deals physical damage. For each 5% Health this spirit has lost, this skill gains +5 power for this use.

This spirit restores 30% Health.

Each turn, this skill randomly changes into a skill from another spirit on your team.

This spirit takes 50% less damage. Attack Counter: On its next turn, this spirit gains Priority +1.

Reduces damage taken by 80%. Attack Counter: while active, each time this spirit takes attack damage, both of its attacks increase by 40%.

Switch Out. Defense Counter: Also makes the enemy's attack skills cost 4 more energy.

Reduces damage taken by 60%. Attack Counter: the enemy Switch Out.

Reduces damage taken by 70%. Attack Counter.

The enemy gains 1 stack of Undercurrent Mark.

This spirit's Health percentage becomes equal to the enemy's Health percentage. Clever Shift: Dark-type attack skills.

Reduces damage taken by 70%. Attack Counter: this spirit increases its Physical ATK and Magic ATK by 70%.

Reduces damage taken by 80%. Attack Counter: this spirit restores 3 energy.

Reduces damage taken by 70%. Attack Counter: The enemy gains 6 stacks of Burn.

Reduces damage taken by 80%. Attack Counter: this spirit gains +70% Magic ATK.

Deals magic damage to an enemy spirit.

Reduces damage by 80%. Attack Counter: the enemy's Combo Count decreases by 3.

Reduces damage taken by 70%. Attack Counter: Restores energy equal to twice the energy cost of the countered skill.

Charge, deals magic damage to the enemy.

Reduces damage taken by 80%. Attack Counter: at the end of this spirit's turn, it Return to Field.

Deals physical damage to an enemy spirit.

Deals physical damage to an enemy spirit.

Deals physical damage with 2 combo hits. If this spirit attacks second, this changes to 3 combo hits.

Deals physical damage to an enemy spirit.

Deals magic damage to an enemy spirit.

Reduces damage taken by 80%. Attack Counter: This spirit gains +70% Magic Resist.

Deals physical damage to an enemy spirit.

Deals magic damage. If this skill is in slot 3, it gains +40 power. Transmission 1.

Reduces damage taken by 80%. Attack Counter: The enemy gains 2 stacks of Starfall Mark.